![]() ![]() Mind you, this is 200/400 PLANKS, meaning they could, in theory, digest 400/800 raw lumber. They have 2 levels, able to handle 200 at level 1 and 400 at level 2. ![]() Sawmills process lumber into planks at a 2 > 1 ratio. Raw Materials include Lumber, Grain, Crude Oil, Iron Ore, Coal and Stone. They cannot upgrade no matter how much of their production you successfully ship. Raw materials are locked at 400 per site. Would either of you mind posting how much each end industry(Food, Fuel, ConMats, etc) can output at max level? Originally posted by SlimNasty™:The production chains in TpF2 seems to be one of the most miss understood change in the games. I hope this helps people understand a little more, I'll be trying to make a video on this soon. ![]() Now on top of this, the reduction in goods to the cities will also aid in game performance, not everyone has a SUPER COMPUTER, urban will have information on what types of systems TpF1 is being played on and this would have been instrumental in some of these changes. Therefore to make tools you may need several logging plants, to one sawmill to make planks before sending these onto the tools factory and shipping into town.Äepending on the towns around and what they require and how they grow, you may find that although you only have two items, you may need to ship from multiple tools factories for instance to meed the demand so by the time you work this back to logs, you might have three, four or more supplying one town, we'll have to wait an see how the games and towns progress. No longer do the raw materials upgrade like in TpF1, so you may end up transferring from multiple Raw Material sources to a single processing plant. Yes there are only two items to each city, but the logistics of how the goods are dealt with has changed. Making a bus line between the 2 towns should allow you to satisfy "cheap" passengers too while the train line will serve "fast" passengers.The production chains in TpF2 seems to be one of the most miss understood change in the games. From 1900s they will go by car instead if the 2 towns are connected by road. So for these people even if you have a train line, "cheap" passengers might not use it. Then for people who want to travel to another town, train is a "fast" option and a bus line is a "cheap" option. Some travel across town (I mean within the same town but not one block farbut a fair distance like 10 blocks far), for such people I believe bus lines are good enough to satisfy "cheap" passengers, for "fast" passengers maybe trams are good enough, I'm not sure. But this is a pointless exercise since destroying buildings is very expensive and they will be quickly rebuilt anyway. The only way to force them to use your services is to destroy all commercial and industrial building in the town and hop that they find a job/shop in another town. Some people travel to work/shops which are one block away from their home, so there's no feasible way to create a profitable line for them. The percentage of people using your lines depends on availability of "fast" and "cheap" options to travel to their destination. Originally posted by Plague:Additionally, I've noticed that in the needs of a town, there's the population being served by lines - But I'm not sure how to increase that? - I've fully serviced a town so that all areas are covered by tram / bus, with a train station link to another city + inbound goods, but this always seems very low - around 15-20% - not sure what I'm doing wrong?Thanks!, ![]()
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